2D Wireframe Cube Rotation
This visualization demonstrates a 2D wireframe representation of a rotating cube. The cube is defined by 8 vertices and 12 edges. The rotation is applied around the Y-axis, creating an illusion of 3D movement on a 2D canvas.
Key aspects of this implementation:
- The cube's vertices are defined in 3D space (-1 to 1 on each axis).
- A simple rotation matrix is applied to rotate points around the Y-axis.
- The 3D points are projected onto the 2D canvas using a basic scaling method.
- Animation is achieved using requestAnimationFrame for smooth rotation.
This example showcases fundamental concepts in computer graphics, including:
- 3D to 2D projection
- Basic matrix transformations
- Canvas drawing techniques
- Animation loops
Explore more complex visualizations: