Project Manhattan: Next-Generation MOS 6510-based CPU/GPU SoC Emulator Written in FreeBASIC
' Project Manhattan: Next-Generation MOS 6510-based CPU/GPU SoC Emulator
' Version 2.0.1
' This code implements an advanced MOS 6510-based CPU/GPU System on Chip emulator
' with integrated 3D graphics capabilities for both retro and modern applications.

#include "mos6510.bi"
#include "gpu_core.bi"
#include "3d_engine.bi"
#include "memory_manager.bi"

CONST MAX_OBJECTS = 1000
CONST SCREEN_WIDTH = 1920
CONST SCREEN_HEIGHT = 1080

TYPE ObjectData
    model AS MODEL_3D PTR
    position AS VECTOR3D
    rotation AS VECTOR3D
    scale AS SINGLE
END TYPE

DIM SHARED g_objects(MAX_OBJECTS) AS ObjectData
DIM SHARED g_objectCount AS INTEGER
DIM SHARED g_fps AS INTEGER
DIM SHARED g_frameCounter AS INTEGER
DIM SHARED g_lastTime AS DOUBLE

DECLARE SUB InitializeSystem()
DECLARE SUB LoadResources()
DECLARE SUB MainLoop()
DECLARE SUB RenderFrame()
DECLARE SUB UpdatePhysics()
DECLARE FUNCTION Benchmark() AS INTEGER

SUB InitializeSystem()
    CPU_Init()
    GPU_Init(SCREEN_WIDTH, SCREEN_HEIGHT, 32)
    Memory_Init(64 * 1024 * 1024)  ' 64MB of unified memory
    _3D_InitEngine()
END SUB

SUB LoadResources()
    DIM AS INTEGER i
    FOR i = 0 TO MAX_OBJECTS - 1
        g_objects(i).model = _3D_LoadModel("assets/torus_knot.obj")
        g_objects(i).position = Vector3D(RND * 200 - 100, RND * 200 - 100, RND * 200 - 100)
        g_objects(i).rotation = Vector3D(0, 0, 0)
        g_objects(i).scale = RND * 0.5 + 0.5
    NEXT i
    g_objectCount = MAX_OBJECTS
END SUB

SUB MainLoop()
    DIM AS DOUBLE currentTime
    DO
        currentTime = TIMER
        IF currentTime - g_lastTime >= 1 THEN
            g_fps = g_frameCounter
            g_frameCounter = 0
            g_lastTime = currentTime
        END IF

        UpdatePhysics()
        RenderFrame()
        
        g_frameCounter += 1
        CPU_ExecuteNextInstruction()
        GPU_SwapBuffers()
    LOOP WHILE NOT CPU_IsHalted()
END SUB

SUB UpdatePhysics()
    DIM AS INTEGER i
    FOR i = 0 TO g_objectCount - 1
        g_objects(i).rotation.x += 0.01 * (i MOD 2)
        g_objects(i).rotation.y += 0.01 * ((i + 1) MOD 2)
        g_objects(i).rotation.z += 0.01 * ((i + 2) MOD 2)
    NEXT i
END SUB

SUB RenderFrame()
    GPU_ClearScreen(&HFF000000)  ' Clear to black
    
    _3D_SetCamera(Vector3D(0, 0, -200), Vector3D(0, 0, 0))
    
    DIM AS INTEGER i
    FOR i = 0 TO g_objectCount - 1
        _3D_RenderModel(g_objects(i).model, g_objects(i).position, _
                        g_objects(i).rotation, g_objects(i).scale)
    NEXT i
    
    GPU_DrawText("FPS: " & g_fps, 10, 10, &HFFFFFFFF)
    GPU_DrawText("Objects: " & g_objectCount, 10, 30, &HFFFFFFFF)
    GPU_DrawText("CPU Clock: " & CPU_GetClockSpeed() & " MHz", 10, 50, &HFFFFFFFF)
END SUB

FUNCTION Benchmark() AS INTEGER
    DIM AS DOUBLE startTime = TIMER
    DIM AS INTEGER frames = 0
    DIM AS DOUBLE elapsedTime
    
    DO
        UpdatePhysics()
        RenderFrame()
        GPU_SwapBuffers()
        frames += 1
        elapsedTime = TIMER - startTime
    LOOP WHILE elapsedTime < 10  ' Run for 10 seconds
    
    RETURN (frames / elapsedTime) * g_objectCount / 100
END FUNCTION

' Main program
InitializeSystem()
LoadResources()
MainLoop()

DIM AS INTEGER score = Benchmark()
PRINT "Benchmark Score: "; score

CPU_Shutdown()
GPU_Shutdown()
Memory_Shutdown()
END

UNIX Posix Terminal

user@project-manhattan:~$ debug_info

=== Project Manhattan: Advanced MOS 6510-based CPU/GPU SoC Emulator Debug Info ===

CPU Specifications:
- Clock Speed: 4 GHz
- Architecture: 64-Bit
- Compatibility: MOS 6510 / VICE compatible
- Addressable Memory: Up to 1.797693134862316e+308 bytes

Memory Addressing:
- Positive Range: 4.940656458412465e-324 to 1.797693134862316e+308
- Negative Range: -4.940656458412465e-324 to -1.797693134862316e+308
- Zero: 0
- Precision: 53 bits (approx. 15 decimal digits)

GPU Specifications:
- Clock Speed: 17 GHz
- Bus Width: 512-Bit
- Addressable Video Memory: Up to 1.797693134862316e+308x8 bytes

GPU Compatibility:
- VIC-II
- SVGA
- ECS (Copper lists)
- AGA (HAM8)

Enhanced Features:
- Copper lists: Using 32-bit ARGB colors

Video Memory Addressing:
- Positive Range: 4.940656458412465e-324x8 to 1.797693134862316e+308x8
- Negative Range: -4.940656458412465-324x8 to -1.797693134862316e+308x8
- Zero: 0
- Precision: 53 bits (approx. 15 decimal digits)

Current System State:
- CPU Usage: 12%
- Memory Usage: 128 TB / 1 PB
- GPU Usage: 8%
- VRAM Usage: 64 TB / 512 TB

Active Processes:
1. VIC-II Emulation (PID: 1024)
2. SVGA Renderer (PID: 1025)
3. Copper List Processor (PID: 1026)
4. AGA HAM8 Color Engine (PID: 1027)
5. Quantum Memory Manager (PID: 1028)

user@project-manhattan:~$