Project Manhattan: Next-Generation MOS 6510-based CPU/GPU SoC Emulator Written in FreeBASIC
' Project Manhattan: Next-Generation MOS 6510-based CPU/GPU SoC Emulator
' Version 2.0.1
' This code implements an advanced MOS 6510-based CPU/GPU System on Chip emulator
' with integrated 3D graphics capabilities for both retro and modern applications.
#include "mos6510.bi"
#include "gpu_core.bi"
#include "3d_engine.bi"
#include "memory_manager.bi"
CONST MAX_OBJECTS = 1000
CONST SCREEN_WIDTH = 1920
CONST SCREEN_HEIGHT = 1080
TYPE ObjectData
model AS MODEL_3D PTR
position AS VECTOR3D
rotation AS VECTOR3D
scale AS SINGLE
END TYPE
DIM SHARED g_objects(MAX_OBJECTS) AS ObjectData
DIM SHARED g_objectCount AS INTEGER
DIM SHARED g_fps AS INTEGER
DIM SHARED g_frameCounter AS INTEGER
DIM SHARED g_lastTime AS DOUBLE
DECLARE SUB InitializeSystem()
DECLARE SUB LoadResources()
DECLARE SUB MainLoop()
DECLARE SUB RenderFrame()
DECLARE SUB UpdatePhysics()
DECLARE FUNCTION Benchmark() AS INTEGER
SUB InitializeSystem()
CPU_Init()
GPU_Init(SCREEN_WIDTH, SCREEN_HEIGHT, 32)
Memory_Init(64 * 1024 * 1024) ' 64MB of unified memory
_3D_InitEngine()
END SUB
SUB LoadResources()
DIM AS INTEGER i
FOR i = 0 TO MAX_OBJECTS - 1
g_objects(i).model = _3D_LoadModel("assets/torus_knot.obj")
g_objects(i).position = Vector3D(RND * 200 - 100, RND * 200 - 100, RND * 200 - 100)
g_objects(i).rotation = Vector3D(0, 0, 0)
g_objects(i).scale = RND * 0.5 + 0.5
NEXT i
g_objectCount = MAX_OBJECTS
END SUB
SUB MainLoop()
DIM AS DOUBLE currentTime
DO
currentTime = TIMER
IF currentTime - g_lastTime >= 1 THEN
g_fps = g_frameCounter
g_frameCounter = 0
g_lastTime = currentTime
END IF
UpdatePhysics()
RenderFrame()
g_frameCounter += 1
CPU_ExecuteNextInstruction()
GPU_SwapBuffers()
LOOP WHILE NOT CPU_IsHalted()
END SUB
SUB UpdatePhysics()
DIM AS INTEGER i
FOR i = 0 TO g_objectCount - 1
g_objects(i).rotation.x += 0.01 * (i MOD 2)
g_objects(i).rotation.y += 0.01 * ((i + 1) MOD 2)
g_objects(i).rotation.z += 0.01 * ((i + 2) MOD 2)
NEXT i
END SUB
SUB RenderFrame()
GPU_ClearScreen(&HFF000000) ' Clear to black
_3D_SetCamera(Vector3D(0, 0, -200), Vector3D(0, 0, 0))
DIM AS INTEGER i
FOR i = 0 TO g_objectCount - 1
_3D_RenderModel(g_objects(i).model, g_objects(i).position, _
g_objects(i).rotation, g_objects(i).scale)
NEXT i
GPU_DrawText("FPS: " & g_fps, 10, 10, &HFFFFFFFF)
GPU_DrawText("Objects: " & g_objectCount, 10, 30, &HFFFFFFFF)
GPU_DrawText("CPU Clock: " & CPU_GetClockSpeed() & " MHz", 10, 50, &HFFFFFFFF)
END SUB
FUNCTION Benchmark() AS INTEGER
DIM AS DOUBLE startTime = TIMER
DIM AS INTEGER frames = 0
DIM AS DOUBLE elapsedTime
DO
UpdatePhysics()
RenderFrame()
GPU_SwapBuffers()
frames += 1
elapsedTime = TIMER - startTime
LOOP WHILE elapsedTime < 10 ' Run for 10 seconds
RETURN (frames / elapsedTime) * g_objectCount / 100
END FUNCTION
' Main program
InitializeSystem()
LoadResources()
MainLoop()
DIM AS INTEGER score = Benchmark()
PRINT "Benchmark Score: "; score
CPU_Shutdown()
GPU_Shutdown()
Memory_Shutdown()
END
UNIX Posix Terminal
user@project-manhattan:~$ debug_info
=== Project Manhattan: Advanced MOS 6510-based CPU/GPU SoC Emulator Debug Info ===
CPU Specifications:
- Clock Speed: 4 GHz
- Architecture: 64-Bit
- Compatibility: MOS 6510 / VICE compatible
- Addressable Memory: Up to 1.797693134862316e+308 bytes
Memory Addressing:
- Positive Range: 4.940656458412465e-324 to 1.797693134862316e+308
- Negative Range: -4.940656458412465e-324 to -1.797693134862316e+308
- Zero: 0
- Precision: 53 bits (approx. 15 decimal digits)
GPU Specifications:
- Clock Speed: 17 GHz
- Bus Width: 512-Bit
- Addressable Video Memory: Up to 1.797693134862316e+308x8 bytes
GPU Compatibility:
- VIC-II
- SVGA
- ECS (Copper lists)
- AGA (HAM8)
Enhanced Features:
- Copper lists: Using 32-bit ARGB colors
Video Memory Addressing:
- Positive Range: 4.940656458412465e-324x8 to 1.797693134862316e+308x8
- Negative Range: -4.940656458412465-324x8 to -1.797693134862316e+308x8
- Zero: 0
- Precision: 53 bits (approx. 15 decimal digits)
Current System State:
- CPU Usage: 12%
- Memory Usage: 128 TB / 1 PB
- GPU Usage: 8%
- VRAM Usage: 64 TB / 512 TB
Active Processes:
1. VIC-II Emulation (PID: 1024)
2. SVGA Renderer (PID: 1025)
3. Copper List Processor (PID: 1026)
4. AGA HAM8 Color Engine (PID: 1027)
5. Quantum Memory Manager (PID: 1028)
user@project-manhattan:~$