C64 Memory Map and Emulator Details

Commodore 64 Memory Layout

Bruno Keymolen's C64 emulator project provides insights into the memory structure of the Commodore 64. Understanding this memory map is crucial for accurate emulation.

Memory Overview

Key Memory Regions

Screen Memory and VIC Chip

The screen memory (0x0400 - 0x0800) is particularly interesting for user interaction. Writing to this area affects what's displayed on the screen. For example:

POKE 1024, 49 // This will display the character '1' at the top-left of the screen

Bruno's implementation handles screen output using a basic ASCII mode, simulating the functionality of the VIC (Video Interface Chip) in its most fundamental form.

Emulator Implementation

In Bruno's emulator:

Try a Simple BASIC Command

10 FOR I = 0 TO 39 20 POKE 1024+I, 65+I 30 NEXT I 40 PRINT "ALPHABET PRINTED ON SCREEN!"