Thank you for the update. It seems that the server is detecting when a player touches the bloody biome, but the client-side lighting changes are not being applied. Let's focus on debugging the client-side script and ensure that the lighting changes are being executed correctly.
Here's an updated version of the client-side script with more detailed debugging:
-- LocalScript (BiomeLightingHandler) local ReplicatedStorage = game:GetService("ReplicatedStorage") local Lighting = game:GetService("Lighting") local SkyboxChangeEvent = ReplicatedStorage:WaitForChild("SkyboxChangeEvent") local function onSkyboxChange(isBloody) print("SkyboxChangeEvent received:", isBloody) if isBloody then -- Set bloody skybox and atmosphere print("Setting Bloody atmosphere") Lighting.Ambient = Color3.new(1, 0, 0) print("Ambient set to:", Lighting.Ambient) Lighting.OutdoorAmbient = Color3.new(1, 0, 0) print("OutdoorAmbient set to:", Lighting.OutdoorAmbient) Lighting.ColorShift_Bottom = Color3.new(1, 0, 0) print("ColorShift_Bottom set to:", Lighting.ColorShift_Bottom) Lighting.ColorShift_Top = Color3.new(1, 0, 0) print("ColorShift_Top set to:", Lighting.ColorShift_Top) -- Add a red atmosphere local atmosphere = Lighting:FindFirstChild("Atmosphere") or Instance.new("Atmosphere") atmosphere.Parent = Lighting atmosphere.Density = 0.5 atmosphere.Color = Color3.new(1, 0, 0) print("Atmosphere added and set to red") -- Change sky color local sky = Lighting:FindFirstChild("Sky") or Instance.new("Sky") sky.Parent = Lighting sky.SkyboxBk = "rbxassetid://6444884337" -- Red skybox sky.SkyboxDn = "rbxassetid://6444884785" sky.SkyboxFt = "rbxassetid://6444884337" sky.SkyboxLf = "rbxassetid://6444884337" sky.SkyboxRt = "rbxassetid://6444884337" sky.SkyboxUp = "rbxassetid://6444884785" print("Sky changed to red skybox") else -- Set normal skybox and atmosphere print("Setting normal atmosphere") Lighting.Ambient = Color3.new(0.5, 0.5, 0.5) print("Ambient set to:", Lighting.Ambient) Lighting.OutdoorAmbient = Color3.new(0.5, 0.5, 0.5) print("OutdoorAmbient set to:", Lighting.OutdoorAmbient) Lighting.ColorShift_Bottom = Color3.new(0, 0, 0) print("ColorShift_Bottom set to:", Lighting.ColorShift_Bottom) Lighting.ColorShift_Top = Color3.new(0, 0, 0) print("ColorShift_Top set to:", Lighting.ColorShift_Top) -- Remove atmosphere local atmosphere = Lighting:FindFirstChild("Atmosphere") if atmosphere then atmosphere:Destroy() print("Atmosphere removed") end -- Reset sky color local sky = Lighting:FindFirstChild("Sky") if sky then sky.SkyboxBk = "rbxassetid://6444884337" -- Default skybox sky.SkyboxDn = "rbxassetid://6444884785" sky.SkyboxFt = "rbxassetid://6444884337" sky.SkyboxLf = "rbxassetid://6444884337" sky.SkyboxRt = "rbxassetid://6444884337" sky.SkyboxUp = "rbxassetid://6444884785" print("Sky reset to default skybox") end end print("Lighting changes applied") end SkyboxChangeEvent.OnClientEvent:Connect(onSkyboxChange) print("BiomeLightingHandler script loaded and connected to SkyboxChangeEvent") -- Test the lighting changes local function testLightingChanges() print("Testing lighting changes") onSkyboxChange(true) -- Test bloody biome wait(5) onSkyboxChange(false) -- Test normal biome end -- Uncomment the line below to test lighting changes when the script loads -- testLightingChanges()
SkyboxChangeEvent.OnClientEvent:Connect(function(isBloody) wait(0.1) -- Small delay onSkyboxChange(isBloody) end)
If you're still experiencing issues after implementing these changes, please provide the following information:
This additional information will help us pinpoint where the problem is occurring in the script execution.