Generated Backends allow users to call on a simulated database in their websims. To use, type '/api/backendhere'. For example, for my Underground Martian Expedition I used '/api/martianplants'. When the user asks for a plant, it gives back a generated plant and its information from a simulated database.
WebSim allows users to call on functioning real world APIs. In this example, I asked my websim to use Leaflet's open source mapping software, along with OpenMeteo. I didn't even provide it a link, but it was able to properly find what it needed. The result was a worldwide map that could be clicked in any location in order to see its current weather.
HTMX is a method of getting streaming HTML. One example is found here where you are able to continuously load more content that live updates on the page. You can also use HTMX for live chatting with various LLM personas - a great example is Rudy's Boom Boom Room - Lightning Round by Jazmaan/OneMeatball.
In order to implement HTMX, simply tell your websim you would like to use HTMX. You can specify when, and where to implement, but it is generally not required.
Plugins are a way you can add a functioning tool or site on top of another. By taking the string after /c/, or the full string after websim.ai/ for bookmarked links, you can add "?plugin=xyz" to any URL and combine your websims.
One important thing to note is that unlike context management, plugins do not get combined into your generation. They are designed to function on top of something, rather than as a part of it. A good example is found INPUTLINKHERE
Managing your websim's context is a fantastic way of fine-tuning your generation by manually choosing what it needs to remember. You are able to pin context so it stays within the current 4 page context limit, you can delete things entirely from context, and you can also drag and drop bookmarked pages from the sidebar into your prompt bar to combine the page into your current websim.
Unlike plugins, dragging and dropping bookmarks is designed to integrate within your websim rather than function independently of it.
Sometimes you might notice your page seems unfinished. Previously functioning buttons no longer work, and it seems the visuals are half-loaded, or even entirely unloaded. Claude maintains a limit to the amount of input it can handle at once, and the way to get around this is by typing just !continue into the prompt bar with nothing else in it. This allows you to get more and more into a page before hitting its true hard limit. Sometimes you will have to use !continue once, or sometimes up to three or four times.