Here's a Lua script that creates triangular terrain in Roblox Studio:
-- Script to create triangular terrain in Roblox Studio
local Terrain = game.Workspace.Terrain
local size = 100 -- Size of the terrain area
local height = 50 -- Maximum height of the terrain
-- Function to create a triangular terrain
local function createTriangularTerrain()
for x = 0, size do
for z = 0, size do
local y = height * (1 - (x + z) / (2 * size))
if y > 0 then
Terrain:FillBlock(CFrame.new(x, y/2, z), Vector3.new(1, y, 1), Enum.Material.Grass)
end
end
end
end
-- Call the function to create the terrain
createTriangularTerrain()
-- Optional: Add a base plate for reference
local basePlate = Instance.new("Part")
basePlate.Size = Vector3.new(size, 1, size)
basePlate.Position = Vector3.new(size/2, -0.5, size/2)
basePlate.Anchored = true
basePlate.Parent = game.Workspace
This script does the following:
createTriangularTerrain()
function uses nested loops to iterate over the x and z coordinates.To use this script in Roblox Studio:
You should see a triangular terrain formation appear in your Roblox world. Feel free to adjust the size
and height
variables to change the dimensions of the terrain.