🚧 Debugging in Progress 🚧
Super Mario Bros 2D Game - Debugging Goomba Squish
Version: 0.5.4-alpha (Debug Build)
Controls: Arrow keys - move, Z - jump, X - run
Debugging the Goomba Squish Issue
After analyzing the code and debug information, we've identified a few potential reasons why the Goomba might not be dying when Mario jumps on it:
- Collision Detection Timing: The collision might not be detected at the exact moment Mario is above the Goomba. We're now displaying real-time collision information in the debug output to help identify this issue.
- Vertical Velocity Check: The condition
marioVelocityY < 0 in the collision check might be too strict. Mario's downward velocity might not always be negative at the moment of collision.
- Height Comparison: The condition
marioY > goombaY + 16 might not accurately represent when Mario is on top of the Goomba. We've adjusted the debug info to show both Mario's and Goomba's Y positions for comparison.
- Hitbox Accuracy: The hitboxes for Mario and the Goomba might not perfectly match their visual representations. We're now showing the exact positions and sizes in the debug info to help identify any discrepancies.
Next Steps:
- Monitor the debug output while playing the game, paying close attention to the positions and collision check results.
- Try to adjust the collision detection logic based on the observed behavior. For example, we might need to make the collision check more lenient or adjust the hitbox sizes.
- Consider adding a small tolerance to the vertical position check, allowing Mario to squish the Goomba even if he's slightly to the side.
- Implement visual debugging, such as drawing hitboxes around Mario and the Goomba, to better understand their interactions.
We'll continue to refine the game mechanics based on these observations. Thank you for your patience as we work to improve the gameplay experience!