Project Manhattan: MOS 6510 CPU/GPU Emulator with COBOL Support

Welcome to the enhanced Project Manhattan, now featuring COBOL support alongside its existing capabilities. This next-generation emulator combines the power of the MOS 6510 CPU with an integrated GPU, implemented as a system-on-chip emulator, and now includes a COBOL compiler for legacy business applications.

Welcome to Project Manhattan Emulator with COBOL Support Ready for input. Type 'HELP' for a list of commands.

Key Features

MOS 6510 CPU Emulation

Accurate emulation of the legendary 6510 processor, complete with all opcodes and addressing modes.

Integrated GPU

Custom GPU implementation that supports modern graphics techniques while maintaining compatibility with retro aesthetics.

FreeBASIC Implementation

Core emulator crafted in FreeBASIC for optimal performance and ease of modification.

Multi-Mode Operation

Seamlessly switch between gaming, business applications, and now COBOL programming within the same emulator environment.

GLSL Shader Support

Implement custom shaders for advanced graphics effects and post-processing.

COBOL Compiler Integration

Full support for COBOL programming, allowing legacy business applications to run alongside modern code.

COBOL Support Documentation

The Project Manhattan emulator now includes a fully-featured COBOL compiler, allowing users to write and run COBOL programs within the emulated environment. This addition bridges the gap between legacy business applications and modern computing paradigms.

COBOL Features:

Example COBOL Program:

IDENTIFICATION DIVISION. PROGRAM-ID. HELLO-WORLD. ENVIRONMENT DIVISION. DATA DIVISION. PROCEDURE DIVISION. DISPLAY "HELLO, WORLD!". STOP RUN.

Running COBOL Programs:

  1. Switch to COBOL mode using the mode selector
  2. Enter your COBOL code in the input field
  3. Click the "Run" button to compile and execute the program
  4. View the output in the console window

COBOL Integration with Emulator:

COBOL programs can access emulated hardware through special CALL statements. For example:

CALL "WRITE-PIXEL" USING X-COORD, Y-COORD, COLOR.

This allows COBOL programs to interact with the emulator's graphical capabilities, bridging business logic with visual output.

Related Topics

game emulator business applications cpu gpu assembly glsl cobol legacy systems system-on-chip freebasic retro computing multi-language support